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Case animatronics wolf jumpscare
Case animatronics wolf jumpscare








When his AI level is set from 1-3 he will not attack the player, when set from 4-7 he will undertake foxy's mechanics, from 8-12 he will start to appear on both doors.

case animatronics wolf jumpscare

WATCH OUT, his eyes will go out to try and trick the player after the third round of tapping. Wuffy will tap on the glass 3 times before trying to enter the office. Wuff CAN and WILL enter both doors to get to the player on night 4 and up Though he can mimic and learn how the others attack, and even learn toreador march from Freddy, he has his own attack in which he has the ability to PUSH AWAY the attacking animatronic to 'steal the kill", where the player will see a wolf paw grabbing the animatronic and pushing it out of the office, before turning to the player and grabbing him/her. While he IS active the first night, he does not attack under any circumstances on the first night. Wuffy is a AI learning animatronic, so as the week progresses, he gets smarter. He can possibly end up anywhere in the pizzeria, including pirate's cove. He has a tendancy to mimic the last seen animatronic, since bonnie is the only one to go into the backstage, he will follow Bonnie out, and can often catch sight of any of the other animatronics. Wuffy is not a currently active/used Animatronic, so he is stored in the backstage. Wuffy constantly tilts his head, this is what he does when observing others, including the player. He is fairly new, so he is not damaged at all.

case animatronics wolf jumpscare

His two large fangs are yellow, while his back teeth are red, almost crimson, the rest of his teeth are yellow. His eyes glow yellow and his teeth are pointed.

case animatronics wolf jumpscare

His color scheme consists of blue, white, and light orange.










Case animatronics wolf jumpscare